Maths at LJS

Welcome to Maths at LJS!
We are following the new maths curriculum throughout the school and are enjoying the new challenges that it brings.  We have high expectations of the pupils’ ability with number and appreciate all of the extra practice that children do at home on their rapid recall of simple addition and times tables (it really does make a difference and is clear to see in lessons).
As we progress through the year we will be looking into more problem solving and the strategies that we can use when unravelling them.

Maths Curriculum

 New Curriculum Objectives – Maths Medium Term Plan 2014

 LJS Maths Termly Plan

 LJS Calculation progression policy

Maths Information Evening Resources

PowerPoint by Teachers

PowerPoint by Tim Foster








Rapid Recall
Rapid recall is essential for being successful in maths and the better you are at it, the more you will enjoy maths!

Rapid Recall test examples
These are some quick and easy games that we use to warm up with. They can be played in pairs or alone.

‘Beat that – Total recall’
These test rapid recall of additions and multiplications. Pupils will move up a stage when they have achieved full marks 3 times in a row within the given time.

‘Dice Challenge’
Both roll a dice – Add them together or Multiply them together

Alone – Roll a dice and try to land on ten by adding your rolls together (you will sometimes need to subtract if you add up to over 10)

You can also try to land on 100 (from 90) or even 1000 (from 990). How about -10?

Split the pack – both turn a card – Add them together or Multiply them

(You will need to decide what a picture card is worth, e.g. 7)

Personal target – choose a target x table and times every card that you turn over by it. If you have a tricky x table (8s for example) then make every picture card worth an ‘8’!

I dare your brain not to remember that answer! Can you get under 3 minutes for each x table? How about under 2 minutes?

Stand/sit opposite a partner and agree whether to use one hand or two, and add them or multiply.
Both partners then choose how many fingers to hold out, the winner is the one who can add or multiply the numbers together first!